VISUAL C++ PROJECT FILES FOR TILE WORLD This archive (tworld-vc.zip) contains project files for building Tile World with Visual C++ 6.0. Later versions of Visual C++ may also work. Instructions: - First extract the tile world source code, tworld-[ver].tar.gz, with a utility such as WinZip. This will produce a tworld-[ver] folder. This archive, tworld-vc.zip, must be extracted in tworld-[ver]. - Open tworld-[ver]\VC\tworld.dsw. Go to Build > Set Active Configuration... and select tworld - Win32 Release. Build the project. - Finally, copy these files: tworld-[ver]\VC\Release\tworld.exe tworld-[ver]\SDL\lib\SDL.dll into your existing Tile World installation. You may want to backup the old tworld.exe and SDL.dll first. (If you don't have a Tile World installation, put tworld.exe and SDL.dll in a folder along with copies of the data, resources, and sets directories, and rename resources to res.) For convenience, this archive contains two libraries required to build Tile World in Windows: - The VC\SDL folder contains the SDL 1.2.6 (at this time, the current stable version) Win32 development libraries: To save space, the docs have been removed from this archive. - The VC\dirent folder contains dirent.c and dirent.h from Kevlin Henney's POSIX directory browsing API for Win32: A few lines have been added to dirent.h to allow fileio.c to compile. The rest of this archive was created by Anders Kaseorg , and is released under the GNU GPL.